This blog was created to track the capstone progress of senior students, David Crary and Stefanie Krajnyak, from the University of Cincinnati’s DAAP program.  Our project is designed to be an educational and entertaining interactive narrative. It represents what could potentially be a series of games educating 12-15 year olds about various difficult and theoretical science topics.  Our game is “PaperHatBoy: Adventures in Time”.

We began our research in September of 2008 and started development at the beginning of our last quarter at DAAP, April 2009. We were given 10 weeks to build our game and finally have a working demo on the iPhone. The game was built in the game engine, Unity3d. We still hope to complete the game after graduation.

The narrative follows PaperHatBoy through his summer adventures with Professor Uncle. The Professor has built a time machine and wants PaperHatBoy to test it during this summer visit. After the first test, Professor and PaperHatBoy are visited by an unexpected person from the future. Throughout the game, PaperHatBoy is guided through time travel-related lessons to teach him how everything works.